GLC_Player is an open source software that can be used to view 3D models like those created using Autodesk Maya, 3D Studio Max, Blender, Sony Collada etc. Why use a separate viewer when we already have these applications to open 3D models? Because 3D modeling applications are usually resource heavy and takes a lot of time to load a model. GLC_Player on the other hand, is extremely light and fast, and allows you to quickly go through your 3D models collection.
Just like ABRViewer enables you to view Photoshop brushes without loading them on Photoshop first, GLC_Player allows you to view OBJ, 3DS, STL, OFF 3D, COLLADA and 3DXML models without loading them into their respective modeling application. When your models collection is large, this can save you a lot of time. The drawback is that it lacks support for MAX files.
GLC_Player allows you to rotate and pan the models in all directions and zoom in and out of it. You can view the models in wireframe mode or in shade render mode. Information about the properties of each models like total number of vertices and faces, materials list, camera angles, etc can be easily read off from the sidebar. The best part is you can load multiple models into the application and quickly switch back and forth between the models.
GLC_Player’s album feature makes managing models easier. For instance you can load several models you are using in a particular project and save it as an album for viewing later.
GLC_Player is available for Windows, Linux and the Mac platform.